Tuesday, December 1, 2015

SpellStrike: Final Project

This game has already been through one iteration. It started as a simple idea where elements combine and became a full fledged fighting game. As far as the core mechanics and gameplay are concerned, we have that all done. But I like to think that a game is never done. You can always tweak and tweak and strive for perfection with an inhumane level of thought. That being said what are we going to add for the final version as the game. Well we need a thorough tutorial level so no one is dropped into the game not knowing how to play. We need add a match system that allows players to fight in a best of three and keep a tally of most wins in a row so we can have a leaderboard. We still need animations for the players, while casting and taking damage, and for their health and mana bars, as well as tweak the animations we currently have.
These are all the changes we need to make that the user can see but we still have some work to do behind the scenes as well. We need to modify the spells to make sure nothing is too overpowered and everything is behaving as expected. But honestly the game has reached a really good place. We just can't add too much because we don't have enough time to implement both the logic and get all the animations for them as well. For example, I was thinking about having combo spells, but the time it would take for all the animations is too much. I am also planning on working on this game over winter break, turning it into a full scale MMORPG, with a story and items and armor and boss battles, so I am super excited to get started on that and this game will give me a really good jumping point.